In this article I’m gonna talk about normal unpacking for unsigned 8 bit per channel normal maps. I will discuss in detail the difference between two different unpacking formulas and what they mean in term of quantization errors.
A fix for a problem on Unity 5 builds crashing on Linux, and for an issue with the Steam overlay on Mac OS X builds. It turns out that there is a simple code fix that can solve both problems.
Although you can’t use the Steam DRM wrapper for Unity games, you can leverage a couple of methods of the Steamworks API to make basic DRM checking in your games. In this article I will talk about the techniques you can use and the errors to avoid.
In this article I will talk about screen resolution management in Unity and how to enforce screen aspect ratio in a scene.
In this article I will talk about unit scales conversion between 3ds Max, Unity 3D and Unreal Engine.
In this articlde I’m talking about the different basis orientations in 3ds Max, Unity 3d and Unreal Engine. I will show how the different orientations affect the rule for cross product calculation using the right-hand or left-hand rule.
In this article I will talk about the different world coordinate systems in Autodesk 3ds Max, Unity 3D and Unreal Engine, and I’ll explain how to correctly export a mesh from Max to Unity and Unreal.
One of the tricky part when working on a game development pipeline is dealing with the different units and coordinate systems of each platform. Thus I decided to write a series of articles as a memorandum about the different conventions in 3DS Max, Unity 3D and Unreal Engine.