In this article I will talk about unit scales conversion between 3ds Max, Unity 3D and Unreal Engine.
In this articlde I’m talking about the different basis orientations in 3ds Max, Unity 3d and Unreal Engine. I will show how the different orientations affect the rule for cross product calculation using the right-hand or left-hand rule.
In this article I will talk about the different world coordinate systems in Autodesk 3ds Max, Unity 3D and Unreal Engine, and I’ll explain how to correctly export a mesh from Max to Unity and Unreal.
One of the tricky part when working on a game development pipeline is dealing with the different units and coordinate systems of each platform. Thus I decided to write a series of articles as a memorandum about the different conventions in 3DS Max, Unity 3D and Unreal Engine.