Projects

Videogames

Redout

Redout logo

Redout is an AG racing game based on Unreal Engine 4 developed by 34BigThings. It is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD.

Platforms: Steam, PS4 and Xbox One

81 metascore on Metacritic

Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.
Gamecritics

What I have done in this project:

  • Online multiplayer
  • Game Physics
  • Shader Programming
  • Unreal Engine plugin programming:
    • Spline based tool to procedurally paint foliage
    • Tool to generate mesh data to be used by shaders


Hyperdrive Massacre

hyperdrive massacre

Hyperdrive Massacre is an 80s inspired arcade fragfest in Spacewar sauce designed around local multiplayer, focused on kinestetics, tactical and shooting skills at a frenzied pace.

34BigThings, 2015-2016, Unity 3D, local multiplayer space shooter, Steam and Xbox One.

73 Metascore on Metacritics

Hyperdrive Massacre understands what it is, and plays to its strength of frenetic multiplayer action to perfection. COGconnected

Hyperdrive Massacre comes to life when two to four players cram close together in front of a large television screen. The solid, bright visuals, tongue-in-cheek feel, and retro sound all demand that the television get switched on and the extra pads be brought out during small parties. ICXM

What I have done in this project:

  • Steam and PS4 (upcoming) integration
  • Bugfixing


Pentatonica

Pentatonica is an upcoming mobile rhythm game made with Unity 3D.

pentatonica

What I have done in this project:

  • Game Director
  • Lead programmer

Open Source Projects

pocket.gl

pocket.gl is a fully customizable webgl shader sandbox embeddable in a web page. With pocket.gl you can load meshes and define editable shader variables, animate shaders, add skyboxes and multiple textures, make a fragment-only Shadertoy-like shader, or just use it as a 3D model viewer. Released under the GNU GPL license. You can find the source code on GitHub and the full documentation here: http://pocket.gl.


Unity Plugins

Screen Logger

Screen Logger is a fully customizable screen logger. Just put it on a scene and you’ll see on-screen output for each call to Debug.Log / Debug.LogWarning / Debug.LogError.

screnshot1

unity asset store