Custom Struct Serialization for Networking in Unreal Engine
Bandwidth optimization is very important in a multiplayer game. In this article I explain how to define your custom serialization logic to compress USTRUCT data in Unreal Engine.
Bandwidth optimization is very important in a multiplayer game. In this article I explain how to define your custom serialization logic to compress USTRUCT data in Unreal Engine.
In this article I will explain some methods to fix your theme layout when the Wordpress admin bar is visible. You can use pure CSS, HTML + CSS or PHP.
An in depth analysis of Unreal Engine physics subsystem with a focus on substepping, a semi-fixed timestep model for physics simulations. In this article I’m showing sample code, an example project and a useful interactive graph displaying how substepping works at different frame rates.
Let’s celebrate the end of the year with a brand new logo and a greetings video card.
A fix for a problem on Unity 5 builds crashing on Linux, and for an issue with the Steam overlay on Mac OS X builds. It turns out that there is a simple code fix that can solve both problems.
Although you can’t use the Steam DRM wrapper for Unity games, you can leverage a couple of methods of the Steamworks API to make basic DRM checking in your games. In this article I will talk about the techniques you can use and the errors to avoid.
In this article I will talk about screen resolution management in Unity and how to enforce screen aspect ratio in a scene.
A couple of blueprints to make a set of actors automatically orient at edit-time toward another actor. This behaviour can be useful for artists during the creation of an environment in Unreal Engine.
In this article I will talk about unit scales conversion between 3ds Max, Unity 3D and Unreal Engine.
In this articlde I’m talking about the different basis orientations in 3ds Max, Unity 3d and Unreal Engine. I will show how the different orientations affect the rule for cross product calculation using the right-hand or left-hand rule.