Let’s celebrate the end of the year with a brand new logo and a greetings video card.
A fix for a problem on Unity 5 builds crashing on Linux, and for an issue with the Steam overlay on Mac OS X builds. It turns out that there is a simple code fix that can solve both problems.
Although you can’t use the Steam DRM wrapper for Unity games, you can leverage a couple of methods of the Steamworks API to make basic DRM checking in your games. In this article I will talk about the techniques you can use and the errors to avoid.
In this article I will talk about screen resolution management in Unity and how to enforce screen aspect ratio in a scene.
A couple of blueprints to make a set of actors automatically orient at edit-time toward another actor. This behaviour can be useful for artists during the creation of an environment in Unreal Engine.
In this article I will talk about unit scales conversion between 3ds Max, Unity 3D and Unreal Engine.
In this articlde I’m talking about the different basis orientations in 3ds Max, Unity 3d and Unreal Engine. I will show how the different orientations affect the rule for cross product calculation using the right-hand or left-hand rule.
In this article I will talk about the different world coordinate systems in Autodesk 3ds Max, Unity 3D and Unreal Engine, and I’ll explain how to correctly export a mesh from Max to Unity and Unreal.
One of the tricky part when working on a game development pipeline is dealing with the different units and coordinate systems of each platform. Thus I decided to write a series of articles as a memorandum about the different conventions in 3DS Max, Unity 3D and Unreal Engine.
I started playing with photography a few months ago. I have soon realized that I needed a good tool to organize my photo archive, which was growing larger and larger. I have started using Adobe Lightroom and I find it an essential tool for managing my archive in all phases of the photography workflow, from importing to […]